Siemens Gamesa launches “Planet Rescuers”, a videogame to promote STEM education with Minecraft Education Edition

Siemens Gamesa presents?Planet Rescuers, a global educational adventure on sustainability and energy where children ages 8 to 12 will embark on a journey through the popular Minecraft Education Edition universe with a single destination: a sustainable world.

The project is part of Siemens Gamesa’s long-term Social Commitment strategy focused on promoting the United Nations SDG (Sustainable Development Goal) Goal 4 for Quality Education.

“The goal of this initiative is to awaken children’s curiosity about concepts such as what energy is for, the different energy sources, electricity generation, or the problem of CO2 emissions through different adventures with a game that is very familiar to them,” says Maria Cortina, Director of Social Commitment at Siemens Gamesa.

“At Siemens Gamesa, we are concerned about the growing lack of interest in STEM (Science, Technology, Engineering and Mathematics), so we want to motive young people to study those disciplines. We believe it is important to educate them in sustainability so that tomorrow’s citizens will be able to make responsible decisions and help save the planet,” she adds.

Planet Rescuers is available in English and Spanish, and it is an adventure where players will travel in time to discover, through missions and different scenarios, the importance of protecting the environment, different sources of energy, and how to build an offshore wind platform.

Siemens Gamesa wants to take advantage of today´s digital transformation tools to foster vocations in science, technology, engineering and mathematics (STEM).

Siemens Gamesa is therefore working on a plan to introduce its video game in schools around the world.

Minecraft is one of the best-selling video games in the world, and the most popular among children in this age group.

Its educational version, Minecraft Education Edition, promotes the development of key skills such as critical thinking, creativity, problem solving and teamwork and is aimed at teachers, students of educational institutions, and other organizations that need to make educational content more dynamic.

For the development of Planet Rescuers, Siemens Gamesa counted on the support of Possible Lab, a company focused on innovation in learning and social change.

Energy is quality of life, but its consumption is also one of the human activities that pollutes our environment the most.

“As a world leader in renewable energy, Siemens Gamesa knows that innovation and technology are critical to combatting climate change. Slowing climate change is everyone’s responsibility, and at our company we are very committed to helping make this a reality,” concludes María Cortina.

For more information please visit Planet Rescuers website.